#pragma once

#include "Resource.h"

struct IDirectSoundBuffer;

class Sound : public SharableResource
{
public:
	Sound();
	~Sound(void);

public:
	void				Set( IDirectSoundBuffer* buffer ){ m_lpD3DSoundBuffer = buffer; }
	IDirectSoundBuffer* Get(){ return m_lpD3DSoundBuffer; }

private:

	IDirectSoundBuffer*	m_lpD3DSoundBuffer;
};

